Deciding to accompany Brynjólfr on the dangerous journey ahead, you steel yourself for what lies beyond. The path winds through a dense forest, where ancient trees whisper unsettling secrets in the chilling wind. As you walk, the shadows seem to stretch and contort, almost reaching out towards you with sinister intent. Suddenly, a figure steps out from behind a gnarled oak tree, clad in tattered robes and wielding a twisted staff. 'Halt,' the figure commands, 'You trespass in realms unknown.' It is Ormr, a mysterious wanderer rumored to possess forbidden knowledge.